Health Restore

Extending game play with in game VR Advertising There are multiple ways to restore your health within the game. One of the easiest is to simply feed one of the SuperMunchXL's.

Meta Quest Pro

I received the Meta Quest Pro last week and so far, it has been a positive experience. This is not really a review of the product and in no way an indorsement, but simply my first thoughts from a user perspective.

Player Keyboard

Custom Player keyboardAdding a custom keyboard is still under review. While using the built-in keyboard mostly worked as expected, there were times you just needed that little extra sump'n sump'n.

It bload up..

Real Good.

Hello World

Hello World

Quotable

What we’ve got here is
failure to communicate.

Some men you just can’t reach.
So you get what we had here last week,
which is the way he wants it;
well, he gets it.
I don’t like it any more than you men.

Player Challenge Updates

The buttons have been moved to the back of the glove for easier access. This makes more sense because grabbed items tended to get in the way. Because the hands are robotic and controlled via telepathic thought, there are not forearm issues. :)

Challenge Scoring

A New Device Ok, this took a bit of fortitude. In my head I really wanted to serialize my challenge data but I kept putting it off. Mostly because I was not sure how I wanted it to work, literally. This weekend I made the challenges available on a new Gametastic+ device, available from the player glove menu.

Player Features

Quite Handy
One thing that has been gnawing at me throughout the development of the game was some type of player wrist controller. I always liked this feature in other games which makes it much easier for the player to get to items with minimal effort.

Player Health

Originally the plan on health control was to simply decrease player wealth. This proved to be somewhat anticlimactic because you really did not notice when things were going wrong. If you had a lot of money it was almost unknown that you were hurtin'.

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