Camera Overlay

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I realize this is probably a stupid post, but I kept seeing what appeared to be a canvas or panel every time I started the game in Unity. As it turns out there was a screen fader component that was attached to the center camera. This is where it was coming from but drove me somewhat batty in development. When the screen loaded the panel loaded over the camera and then gradually faded to invisible. For the game it is probably a nice effect, but not so much in dev. Just an FYI in case someone is looking for the reason. You can find it if you click on your OVRPlayerController/OVRCameraRig/TrackingSpace/CenterEyeAnchor in the hierarchy. There was an OVR Screen Fade (Script). There is something calling that script so if you remove it you may get a ton of object not found null reference errors, so you should probably find what is using it before actually deleting it. I simply unchecked the box "Fade on start" and now the startup overlay no longer fires at startup.