URP vs HDRP

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So I thought I had "bload up" my project. I decided that I would change the render pipeline from Universal to High Def. In package manager I selected HDRP and did install. Proceeded by a long install process, downloads and updates to graphics.
All in all, I did not think there would be an issue, but I was however presented with a list of "fix" options... so I clicked fix all. After it did its thing, I went back into the project and was greeted with a non-viable version of the game in editor. ugh. All I could see was two dark boxes in the editor. The objects appeared to still be there, but I simply could not see anything. My initial reaction was "panic". This seems like something too serious for just a simple revert back to universal pipeline. Hindsight, I do believe I had both installed and possibly removing universal may have fixed the issue, but I am not going to try it again on this project. Fix: I uninstalled HD-RP and let it complete the install. I was happily greeted with the project as it was before the install. The first following build did however take quite a while. Chances are due to a large amount of graphic updates after the change. Disaster averted... The sun came out, birds started singing and I was back to the task at hand, adding a chainsaw particle system.