1st Oculus Post

First blog post from Oculus 2 and a pic from the game. So, typing on this thing is pretty hard.
I did, however, turn on voice recognition And it seems to work pretty well. I haven't quite figured out how to end a sentence with a period and I will hook up a keyboard at some point. The first building I added was going to be a training building. I was thinking that within the game, there would be some puzzles and probably some code type training and other things that I could do as well there.
Ok, it's back to the pc. The last few days I have been playing with the foozeball table. I was somewhat stumped as to why the ball was sitting on top of the table and not where I was placing the box colliders?? It worked at one point. As it turns out that somewhere down the road I had enabled the mesh collider within the prefab. ugh. There's your sign. The foozy players were a little more of a challenge. Originally, I thought that simply adding a grabbable sphere then making the handle a child object would be the easiest it failed miserably. It turned out I did not need the sphere element at all and simply made the handle grabbable and locked the rotations on all by X. I still need to think through the "slide" of the handle so that there a limits to how far it can slide to make it actually feel realistic. Once those are done it is just a matter of playing with the waits and drag to make it more lifelike.