Game Access

Badge readers have finally been completed.
As I have mentioned in the past, sometimes it is better to simply start over from scratch. That is what I finally did for the badge readers. The appeared to work but were very inconsistent. Just like in the office, each character in the game has a badge. Each badge only provides access to the specific areas they have been assigned and no more. It will be up to the player to find the badges to access the different parts of the game. I may add some challenge overrides, such as breaking into the security system but for now it is badge-only. Each swipe reader contains a list of badges that will work with that specific reader. Unregistered swipes will be greeted with an Access Denied message and inversely badges in the list receive an Access Granted message. Swipe failures may result in penalties such as lost health or a fine, a visit from an authority figure, etc.. but at this point it is simply a message. I believe the only card reader I have left is the one for the elevator, but I need to work on the elevator script some more so it can wait for now.