Challenges

The BugBounty 2000 v4.1
Now I will have to admit, intentionally writing bugs into your game is counter intuitive.
Creating the bug zapping BugBounty 2000 v4.1 was a bit on the fun side. With an office full of artificial intelligent robots, you are bound to have some bugs. As you blast these roboteers, you will basically knock the bugs out of them. Yeah, let's call them roboteers... Each bug has a cash value which can be retrieved by a quick jaunt to the The BugBounty 2000 v4.1. The BugBounty 2000 v4.1 has also been known to work on phishing emails, USB malware, and a host of other office threats you may come across in the game. What has really saved some time is having the ability to grab some of the meshes from other games I was playing with. I do enjoy creating them but time is extremely limited. I would not mind doing this as a full time job. To me it is quite challenging and building it is almost as fun as playing it. I would have to say though that the artistic side of it all is probably the most enjoyable. The coding can be very frustrating at times. The weapons are unfortunately still double-tapping so they still need code adjustments. Almost comically, I had the "shotty" firing multiple projectiles. Upon collision with the target, instead of spawning a single destructible replacement it could spawn anywhere from 1 to 10 or more destructible objects. That was a whole lot of "robo-pieces-parts" to contend with, to the point of some serious game degradation.