Grab Offsets

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SnapOffset on the distance grab turned out to be somewhat frustrating and certainly warranted some additional digging. Then it dawned on me.. I was thinking about it all wrong. (which you can see if you read below on what I originally thought..rabbit hole..rabbit hole.. I left it for reference)

Oculus Inputs

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Ref: Oculus controller layout and mapping One of the things that I found somewhat difficult playing with controller interaction was getting the inputs to work as expected. Now granted, I understand that most of this is due to my own experience, (or lack there-of) but it seemed like no matter what I tried from examples did not work. If it did work, it seemed like I had difficulties duplicating it from scratch.

Player Dev

Player object Interaction has been one of my bigger challenges in VR. What I thought would be a simple task to accomplish was far from easy. I do however think I am making some traction on the user interaction.

2022 PiACC Update

Forums:

I wanted to do an update on PIACC for 2022. My first post was in 2018 when I originally created the remote light controller using a Raspberry Pi.

When to fold'm

There are times during a project when you decide that it would be better to just start from scratch over an endless attempt at fixing issues.

Game Interface

Currently, I am working on the user interface. I also have a few ideas of some of the challenges I can create based off of firsthand experience.

frumpy

Today's word is frumpy.

Happy New Year

Remember..

Oculistic

I decided today to break down and spend the $100 on a magic keyboard. Why?

1st Oculus Post

First blog post from Oculus 2 and a pic from the game. So, typing on this thing is pretty hard.

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