Challenges Part 5

A large part of the game is finding codes to unlock game objects for rewards.

Positivity

It is time to roll back to heading in a positive direction, avoiding anything that may have a negative impact.

Challenges Part 4

Subscription Model Ok, so actually more of a play on the "subscription model"... "You don't own it, you borrow it from us for a fee." (current model of the twenty-twenties)

Challenges Part 3

In the back of my mind, I have been determining how to make the robot wiping weapons available to the player. My first thought was to simply spawn them around the map but have since changed my mind. As I was working on the mobile devices, I decided that they can be purchased using another mobile device, that is if you have enough scratch.

Challenges Part 2

I was able to complete the briefcase challenge with only a few hiccups. Initially I was trying to store the reward inside the case but decided instead to spawn the object when you crack the combination. This resolved my problem of the reward dropping through the box colliders.

Challenges

The BugBounty 2000 v4.1
Now I will have to admit, intentionally writing bugs into your game is counter intuitive.

Game Access

Badge readers have finally been completed.

Player

For the past few weeks I have been working on smoothing out some of the gameplay as well as working on the VR play hands.

Game Penalties


You live, you pay

The game will include a host of penalties to avoid, along with the option to either pay or defer the penalty cost.

Overload

I will have to admit that keeping track of what has been done so far has been trying. I have decided to document more of the process locally so that a month from now, I don't remember where something is, what it's purpose was or minimally.. why it existed.

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